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3D Motion Recognition of Boxing

Posted: 19 Mar 2017, 08:03
by dobitak
Hi everyone,

I've started working recently in a 3d markerless motion tracking startup called The Captury and we did a test at my university gym to capture boxing movements in real time. I've cut a short video of what we did:

https://vimeo.com/205592285

Personally I see this will play definitely a big role in future fight sports broadcasting. In particular for boxing, a fights broadcaster can use this technology to keep track of precise statistics like punches landed with their respective power and area of landing, covering all further judging aspects like ring generalship, effective defense and aggressiveness.

A boxing trainer can profit from such technology even more by measuring his pupil punch speed, accuracy and cleanness improvements through a training camp cycle. Furthermore, one can analyse the activity levels during sparring, including important physiological factors like energy consumed, or levels of ab absorbed damage.

I hope you like the video and ignore my not-so-sharp-at-the-moment boxing skills (had a broken clavicle so couldn't box for half year and restarted recently).

If you wonder how long does it take to set up the system, you can check out also the full setup of the system consisting of 8 cameras and single desktop PC in the corner of our gym:

https://vimeo.com/206144849

Re: 3D Motion Recognition of Boxing

Posted: 01 Jul 2017, 07:33
by dobitak
Here are some of the new charting tools we are developing in the context of boxing analysis:

https://vimeo.com/223785220

Sooner or later similar technologies will hit the TV broadcasts