Fight Night round 3
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Boxing Addict
- Heavyweight

- Posts: 192
- Joined: 14 Dec 2005, 07:35
Fight Night round 3
Does anyone know any details of this game?
Some details and trailers here:
http://www.gamespot.com/ps3/sports/figh ... 0round%203
It does look pretty shit hot.
http://www.gamespot.com/ps3/sports/figh ... 0round%203
It does look pretty shit hot.
If you have an Xbox 360 you can download a free demo from the market place, you get 4 rounds Bernard vs Roy Jones.
On 360 the game looks very good, in the slow motion replays you can see the sweat and blood fly off the face when punched hard, you even see the glove crumple in from the impact of the punch.
Im definetely getting it.
On 360 the game looks very good, in the slow motion replays you can see the sweat and blood fly off the face when punched hard, you even see the glove crumple in from the impact of the punch.
Im definetely getting it.
go to http://www.easports.com and click on the fight night round 3 pages it tells you everything there. the rivalries thing sounds great!! im abit disapointed in the lack of fighters though. i think there wer only 32 in round 2 and theres new ones in this one, so that means theyv taken some out. De la hoya is in again!! 
Looking forward to it, will wait for PS3 though, never been an Xbox fan.
Here's a thread from awhile back
http://boxrec.com/forum/viewtopic.php?t=37001&start=0
Here's a thread from awhile back
http://boxrec.com/forum/viewtopic.php?t=37001&start=0
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jamesmcdonnell
- Heavyweight

- Posts: 45231
- Joined: 12 Nov 2003, 06:11
Things I've picked out after playing the demo.
1/ Jabs are not effective enough. In real boxing if you have a great jab you'll go far, I've seen fights won by just a good jab. A jab should stop your opponents foward momentum, allowing you to follow up with something else if you are quick enough. It also makes it impossible to fight a long range fight because the jab fails to do it's job and if someone wants to get on the inside all they have to do is walk through a weak jab. The straight right seems to do what the jab should do but the straight right actually pulls you inside rather than keeping you outside.
2/ Counters are too effective. The strategy of Fight Night seems way to hinged on counters to the point where everyone will fight a similiar style if they want to win more than lose. Game engine seems to force you into letting an opponent walk onto you so you can parry his shots and counter, seems the only way to be effective.
3/ I miss the mini game from the first Fight Night when you got knocked down where you had to align your vision before the game would let you get up, made you feel you were in control of your fighter more but now we have these pre animated things that just leave it up to comp stats if you get up or not.
4/ Too many knockdowns. You'd never see a fight in the modern age be let continue when someone has been floored 7 or 8 times, couple this with the fact that is over 4 rounds and it seems even more ridiculous, I'd like to see a bit more punch resistance. Also, there never seems to be any one knockdown KO's which there are plenty of in real boxing.
5/ Hopefully the commentating is fixed before general release. When he comments on how badly a fighter is being beaten when not a single punch has been thrown, it gets annoying.
Apart from that I think it is a great game, more of an arcade boxer than a boxing sim though. Closest game to real boxing would probably be Knockout Kings 2001. I'll definitely buy it as I seem to be playing the demo more than my other 360 games at the moment and I have 5 purchased games.
1/ Jabs are not effective enough. In real boxing if you have a great jab you'll go far, I've seen fights won by just a good jab. A jab should stop your opponents foward momentum, allowing you to follow up with something else if you are quick enough. It also makes it impossible to fight a long range fight because the jab fails to do it's job and if someone wants to get on the inside all they have to do is walk through a weak jab. The straight right seems to do what the jab should do but the straight right actually pulls you inside rather than keeping you outside.
2/ Counters are too effective. The strategy of Fight Night seems way to hinged on counters to the point where everyone will fight a similiar style if they want to win more than lose. Game engine seems to force you into letting an opponent walk onto you so you can parry his shots and counter, seems the only way to be effective.
3/ I miss the mini game from the first Fight Night when you got knocked down where you had to align your vision before the game would let you get up, made you feel you were in control of your fighter more but now we have these pre animated things that just leave it up to comp stats if you get up or not.
4/ Too many knockdowns. You'd never see a fight in the modern age be let continue when someone has been floored 7 or 8 times, couple this with the fact that is over 4 rounds and it seems even more ridiculous, I'd like to see a bit more punch resistance. Also, there never seems to be any one knockdown KO's which there are plenty of in real boxing.
5/ Hopefully the commentating is fixed before general release. When he comments on how badly a fighter is being beaten when not a single punch has been thrown, it gets annoying.
Apart from that I think it is a great game, more of an arcade boxer than a boxing sim though. Closest game to real boxing would probably be Knockout Kings 2001. I'll definitely buy it as I seem to be playing the demo more than my other 360 games at the moment and I have 5 purchased games.
Been playing the demo all day and I find it much improved (in terms of realism) than Fight Night Round 2. It's not perfect but it is still an improvement in both graphics and gameplay in my opinion.
The fighter actually falls to his knees with a body shot this time
(dont recall that happening in Fight Night Round 2). The face ripple effect is great as are the sounds it makes when you hit the fighter in the nose
I have no doubt that they will improve the game and tweak it before it is released and make it even better than it is now. Perhaps a slight speed up would do nicely. The blood effect could also look better since it kind of looks like a red streamer coming out the mouths of the fighters
The fighter actually falls to his knees with a body shot this time
I have no doubt that they will improve the game and tweak it before it is released and make it even better than it is now. Perhaps a slight speed up would do nicely. The blood effect could also look better since it kind of looks like a red streamer coming out the mouths of the fighters