Fight Night round 3

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Boxing Addict
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Fight Night round 3

Post by Boxing Addict »

Does anyone know any details of this game?
kevo
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Post by kevo »

Think its out in March. I've seen some gameplay clips, and it looks amazing.
states
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Post by states »

Some details and trailers here:

http://www.gamespot.com/ps3/sports/figh ... 0round%203

It does look pretty shit hot.
AlexY2K4
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Post by AlexY2K4 »

I'm going to resist temptation and wait a bit longer for the Playstation 3 version. There's very little to look at right now, but those trailers are mind blowing.
mikewl
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Post by mikewl »

If you have an Xbox 360 you can download a free demo from the market place, you get 4 rounds Bernard vs Roy Jones.

On 360 the game looks very good, in the slow motion replays you can see the sweat and blood fly off the face when punched hard, you even see the glove crumple in from the impact of the punch.

Im definetely getting it.
rob a
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Post by rob a »

go to http://www.easports.com and click on the fight night round 3 pages it tells you everything there. the rivalries thing sounds great!! im abit disapointed in the lack of fighters though. i think there wer only 32 in round 2 and theres new ones in this one, so that means theyv taken some out. De la hoya is in again!! :box:
lvlarc
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Post by lvlarc »

Looking forward to it, will wait for PS3 though, never been an Xbox fan.

Here's a thread from awhile back

http://boxrec.com/forum/viewtopic.php?t=37001&start=0
jamesmcdonnell
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Post by jamesmcdonnell »

Why does the number of fighters seem to keep shrinking all the time?

However, you cannot create your own fighters so I guess you can create your own versions of the Tyson's, Foremans etc....
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Post by Cannibal »

Things I've picked out after playing the demo.

1/ Jabs are not effective enough. In real boxing if you have a great jab you'll go far, I've seen fights won by just a good jab. A jab should stop your opponents foward momentum, allowing you to follow up with something else if you are quick enough. It also makes it impossible to fight a long range fight because the jab fails to do it's job and if someone wants to get on the inside all they have to do is walk through a weak jab. The straight right seems to do what the jab should do but the straight right actually pulls you inside rather than keeping you outside.

2/ Counters are too effective. The strategy of Fight Night seems way to hinged on counters to the point where everyone will fight a similiar style if they want to win more than lose. Game engine seems to force you into letting an opponent walk onto you so you can parry his shots and counter, seems the only way to be effective.

3/ I miss the mini game from the first Fight Night when you got knocked down where you had to align your vision before the game would let you get up, made you feel you were in control of your fighter more but now we have these pre animated things that just leave it up to comp stats if you get up or not.

4/ Too many knockdowns. You'd never see a fight in the modern age be let continue when someone has been floored 7 or 8 times, couple this with the fact that is over 4 rounds and it seems even more ridiculous, I'd like to see a bit more punch resistance. Also, there never seems to be any one knockdown KO's which there are plenty of in real boxing.

5/ Hopefully the commentating is fixed before general release. When he comments on how badly a fighter is being beaten when not a single punch has been thrown, it gets annoying.

Apart from that I think it is a great game, more of an arcade boxer than a boxing sim though. Closest game to real boxing would probably be Knockout Kings 2001. I'll definitely buy it as I seem to be playing the demo more than my other 360 games at the moment and I have 5 purchased games.
rob a
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Post by rob a »

alot will have been taken out of the demo, like the option to align the ref when u get kod. it mite not be a got lots of knock downs in just 4 rounds because with the demo opnly being 4 rounds long they speed up the process so you can win in those 4 rounds! it wont be that easy in the real game!
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Post by Smit »

Been playing the demo all day and I find it much improved (in terms of realism) than Fight Night Round 2. It's not perfect but it is still an improvement in both graphics and gameplay in my opinion.

The fighter actually falls to his knees with a body shot this time :D (dont recall that happening in Fight Night Round 2). The face ripple effect is great as are the sounds it makes when you hit the fighter in the nose :box:

I have no doubt that they will improve the game and tweak it before it is released and make it even better than it is now. Perhaps a slight speed up would do nicely. The blood effect could also look better since it kind of looks like a red streamer coming out the mouths of the fighters
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